
simonedigiorgi
Simone Di Giorgi
Since I was young, I had a predisposition towards game development by learning how to use software like Game Maker and RPG Maker. In 2008, I started creating levels in LittleBigPlanet and won competitions with my experience in logic and audio tools. In 2013, I won the Tarsier Studios Internship competition and had the opportunity to work on commercial content such as the LittleBigPlanet 2 DC Comics DLC. This helped me gain experience in the professional gaming industry, which led me to work on LittleBigPlanet 3 with Sumo Digital shortly after.
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